Cобственно требуется написать программу в Delphi в которой 2 машинки будут ездить по кругу, поворачиваясь в зависимости от положения на круге, помогите разобраться что я делаю не так:
Код:
unit Unit1;
interface
uses
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
Dialogs, ExtCtrls, StdCtrls;
const
dest=500;
des=10;
n_v=10;
type
TVector = record
x,y,z:real;
end;
type
TPlanet = record
pos :TVector;
grad :real;
vec :real;
image :TPicture;
end;
type
TForm1 = class(TForm)
Timer1: TTimer;
Image2: TImage;
Image1: TImage;
Image3: TImage;
Button1: TButton;
procedure Timer1Timer(Sender: TObject);
procedure FormDestroy(Sender: TObject);
procedure FormActivate(Sender: TObject);
procedure Button1Click(Sender: TObject);
procedure FormCreate(Sender: TObject);
procedure FormClose(Sender: TObject; var Action: TCloseAction);
procedure Image1MouseDown(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
private
{ Private declarations }
public
{ Public declarations }
//////////3D////////
Viewpoints : array[1..n_v] of TVector;
points : array[1..n_v] of TVector;
newPoints : array[1..n_v] of TVector;
Planets : array[1..n_v] of TPlanet;
draw_posled :array[1..n_v] of byte;
end;
var
Form1: TForm1;
g:real;
fil:text;
v_n:byte;
paused:boolean;
implementation
{$R *.dfm}
procedure RotateBitmap(Bitmap: TBitmap; Angle: Double; BackColor: TColor);
type
TRGB = record
B, G, R: Byte;
end;
pRGB = ^TRGB;
pByteArray = ^TByteArray;
TByteArray = array[0..32767] of Byte;
TRectList = array[1..4] of TPoint;
var
x, y, W, H, v1, v2: Integer;
Dest, Src: pRGB;
VertArray: array of pByteArray;
Bmp: TBitmap;
procedure SinCos(AngleRad: Double; var ASin, ACos: Double);
begin
ASin := Sin(AngleRad);
ACos := Cos(AngleRad);
end;
function RotateRect(const Rect: TRect; const Center: TPoint; Angle: Double):
TRectList;
var
DX, DY: Integer;
SinAng, CosAng: Double;
function RotPoint(PX, PY: Integer): TPoint;
begin
DX := PX - Center.x;
DY := PY - Center.y;
Result.x := Center.x + Round(DX * CosAng - DY * SinAng);
Result.y := Center.y + Round(DX * SinAng + DY * CosAng);
end;
begin
SinCos(Angle * (Pi / 180), SinAng, CosAng);
Result[1] := RotPoint(Rect.Left, Rect.Top);
Result[2] := RotPoint(Rect.Right, Rect.Top);
Result[3] := RotPoint(Rect.Right, Rect.Bottom);
Result[4] := RotPoint(Rect.Left, Rect.Bottom);
end;
function Min(A, B: Integer): Integer;
begin
if A < B then
Result := A
else
Result := B;
end;
function Max(A, B: Integer): Integer;
begin
if A > B then
Result := A
else
Result := B;
end;
function GetRLLimit(const RL: TRectList): TRect;
begin
Result.Left := Min(Min(RL[1].x, RL[2].x), Min(RL[3].x, RL[4].x));
Result.Top := Min(Min(RL[1].y, RL[2].y), Min(RL[3].y, RL[4].y));
Result.Right := Max(Max(RL[1].x, RL[2].x), Max(RL[3].x, RL[4].x));
Result.Bottom := Max(Max(RL[1].y, RL[2].y), Max(RL[3].y, RL[4].y));
end;
procedure Rotate;
var
x, y, xr, yr, yp: Integer;
ACos, ASin: Double;
Lim: TRect;
begin
W := Bmp.Width;
H := Bmp.Height;
SinCos(-Angle * Pi / 180, ASin, ACos);
Lim := GetRLLimit(RotateRect(Rect(0, 0, Bmp.Width, Bmp.Height), Point(0, 0),
Angle));
Bitmap.Width := Lim.Right - Lim.Left;
Bitmap.Height := Lim.Bottom - Lim.Top;
Bitmap.Canvas.Brush.Color := BackColor;
Bitmap.Canvas.FillRect(Rect(0, 0, Bitmap.Width, Bitmap.Height));
for y := 0 to Bitmap.Height - 1 do
begin
Dest := Bitmap.ScanLine[y];
yp := y + Lim.Top;
for x := 0 to Bitmap.Width - 1 do
begin
xr := Round(((x + Lim.Left) * ACos) - (yp * ASin));
yr := Round(((x + Lim.Left) * ASin) + (yp * ACos));
if (xr > -1) and (xr < W) and (yr > -1) and (yr < H) then
begin
Src := Bmp.ScanLine[yr];
Inc(Src, xr);
Dest^ := Src^;
end;
Inc(Dest);
end;
end;
end;
begin
Bitmap.PixelFormat := pf24Bit;
Bmp := TBitmap.Create;
try
Bmp.Assign(Bitmap);
W := Bitmap.Width - 1;
H := Bitmap.Height - 1;