Нужно, чтобы при нажатии лкм появлялась пуля рядом с игроком и летела в точку нажатия. Однако пуля летит то выше, то ниже точки нажатия, а иногда туда, куда нужно. Помогите, пожалуйста.
Код:
import pygame
import random
import time
import math
w = 1200
h = 600
fps = 60
a = -10
b = 15
bulletspeedx = 5
bulletspeedy = 5
wp = 25
hp = 50
wb = 10
hb = 10
fixspeed = 20
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
class Bullet(pygame.sprite.Sprite):
def __init__(self, x, y, speedx, speedy):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface((wb, hb))
self.image.fill(BLUE)
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
self.speedx = speedx
self.speedy = speedy
def update(self):
self.rect.x += self.speedx
self.rect.y += self.speedy
if self.rect.bottom < 0 or self.rect.right < 0 or self.rect.top > h or self.rect.left > w:
self.kill()
class Mob(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface((20, 40))
self.image.fill(BLUE)
self.rect = self.image.get_rect()
self.rect.x = random.randrange(w/2, w)
self.rect.y = random.randrange(10, h)
self.speedy = 0
self.speedx = 0
def update(self):
self.rect.y += self.speedy
self.rect.x += self.speedx
if self.rect.top > h+10 or self.rect.left < -10 or self.rect.right > w + 10:
self.rect.x = random.randrange(w - self.rect.width)
self.rect.y = random.randrange(-100, -40)
self.speedy = random.randrange(5, 8)
class Player(pygame.sprite.Sprite):
def __init__(self):
key = pygame.key.get_pressed()
mouse = pygame.mouse.get_pressed()
pos = pygame.mouse.get_pos()
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface((wp, hp))
self.image.fill(RED)
self.rect = self.image.get_rect()
self.rect.left = 0
self.rect.bottom = h - (hp/2)
self.speedy = 0
self.i = 0
self.isjump = False
self.a = 0
self.b = 0
self.t = 0
self.c = 0
def update(self):
key = pygame.key.get_pressed()
mouse = pygame.mouse.get_pressed()
pos = pygame.mouse.get_pos()
self.speedx = 0
if self.isjump == False:
self.speedy = b
if key[pygame.K_LEFT] and key[pygame.K_LSHIFT]:
self.speedx = -12
elif key[pygame.K_LEFT]:
self.speedx = -10
if key[pygame.K_RIGHT] and key[pygame.K_LSHIFT]:
self.speedx = 12
elif key[pygame.K_RIGHT]:
self.speedx = 10
if self.rect.right > w-40:
self.rect.right = w-40
if self.rect.left < 0+40:
self.rect.left = 0+40
if self.rect.bottom > h-40:
self.rect.bottom = h-40
player.i = 0
self.rect.x += self.speedx
self.rect.y += self.speedy
if self.speedy == a:
self.i += 1
if self.i == 15:
self.isjump = False
self.i -= 3
if self.i == 0:
self.isjump = True
def Shoot(self):
posx = pygame.mouse.get_pos()[0]
posy = pygame.mouse.get_pos()[1]
if posx > self.rect.centerx:
self.a = posx - self.rect.right
self.b = self.rect.centery - posy
self.c = math.hypot(self.a, self.b)
self.t = self.c/fixspeed
speedx = self.a/self.t
speedy = -self.b/self.t
bullet = Bullet(self.rect.right, self.rect.centery, speedx, speedy)
sprites.add(bullet)
bullets.add(bullet)
else:
bullet = Bullet(self.rect.left, self.rect.centery)
sprites.add(bullet)
bullets.add(bullet)
# Создаем игру и окно
pygame.init()
pygame.mixer.init()
screen = pygame.display.set_mode((w, h))
pygame.display.set_caption("Game")
clock = pygame.time.Clock()
bullets = pygame.sprite.Group()
mobs = pygame.sprite.Group()
sprites = pygame.sprite.Group()
player = Player()
sprites.add(player)
for i in range(2):
mob = Mob()
sprites.add(mob)
mobs.add(mob)
# Цикл игры
running = True
while running:
clock.tick(fps)
# Ввод процесса (события)
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.MOUSEBUTTONDOWN:
if event.button == 1:
player.Shoot()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
if player.isjump:
player.speedy = a
elif event.type == pygame.KEYUP:
if event.key == pygame.K_UP:
player.speedy = b
player.isjump = False
# Обновление
sprites.update()
playerhits = pygame.sprite.spritecollide(player, mobs, False)
bullethits = pygame.sprite.groupcollide(bullets, mobs, True, True)
if playerhits:
running = False
for hit in bullethits:
mob = Mob()
sprites.add(mob)
mobs.add(mob)
# Рендеринг
screen.fill(GREEN)
sprites.draw(screen)
pygame.display.flip()
pygame.quit()